Struct sgf::sgf_node::SgfNode
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pub struct SgfNode { pub children: Vec<SgfNode>, // some fields omitted }
SGF node with children. It means that a node also represents game tree. Access the field 'children' directly to traverse in its tree. To access SGF properties of the node, use various accessors below.
Fields
children |
Methods
impl SgfNode
fn new(properties: HashMap<String, Vec<String>>) -> SgfNode
Constructor. Returns an SgfNode with given propertes. Properties should be stored in a HashMap in String name and a vector of String value.
fn leaf_mut(&mut self) -> &mut SgfNode
Returns a mutable reference of a leaf node in main line This is for the parser.
fn get_point(&self, id: &str) -> Result<SgfPoint, SgfError>
Returns a Result of id's value as SgfPoint.
fn set_point(&mut self, id: &str, value: SgfPoint) -> &mut Self
Sets an SgfpPoint value to property id.
fn get_number(&self, id: &str) -> Result<SgfNumber, SgfError>
Returns a Result of id's value as SgfNumber.
fn set_number(&mut self, id: &str, value: SgfNumber) -> &mut Self
Sets an SgfpNumber value to property id.
fn get_points(&self, id: &str) -> Result<Vec<SgfPoint>, SgfError>
Returns a Result of id's value as a vector of SgfPoint.
fn set_points(&mut self, id: &str, value: Vec<SgfPoint>) -> &mut Self
Sets an SgfPoint vector to property id.
fn get_color(&self, id: &str) -> Result<SgfColor, SgfError>
Returns a Result of id's value as SgfColor.
fn set_color(&mut self, id: &str, value: SgfColor) -> &mut Self
Sets an SgfColor to property id.
fn get_double(&self, id: &str) -> Result<SgfDouble, SgfError>
Returns a Result of id's value as SgfDouble.
fn set_double(&mut self, id: &str, value: SgfDouble) -> &mut Self
Sets an SgfDouble to property id.
fn get_text(&self, id: &str) -> Result<SgfText, SgfError>
Returns a Result of id's value as SgfText.
fn set_text(&mut self, id: &str, value: String) -> &mut Self
Sets an SgfText to property id.
fn get_simple_text(&self, id: &str) -> Result<SgfSimpleText, SgfError>
Returns a Result of id's value as SgfSimpleText.
fn set_simple_text(&mut self, id: &str, value: String) -> &mut Self
Sets an SgfSimpleText to property id.
fn get_real(&self, id: &str) -> Result<SgfReal, SgfError>
Returns a Result of id's value as SgfReal.
fn set_real(&mut self, id: &str, value: SgfReal) -> &mut Self
Sets an SgfReal to property id.
fn get_point_point(&self, id: &str) -> Result<(SgfPoint, SgfPoint), SgfError>
Returns a Result of id's value as Compose of SgfPoints.
fn set_point_point(&mut self, id: &str, value: (SgfPoint, SgfPoint)) -> &mut Self
Sets a compose of SgfPoints to property id.
fn get_point_simple_text(&self, id: &str) -> Result<(SgfPoint, SgfSimpleText), SgfError>
Returns a Result of id's value as Compose of SgfPoint and SgfSimpleText.
fn set_point_simple_text(&mut self, id: &str, value: (SgfPoint, SgfSimpleText)) -> &mut Self
Sets a compose of SgfPoint and SgfSimpleText to property id.
fn get_simple_text_simple_text(&self, id: &str) -> Result<(SgfSimpleText, SgfSimpleText), SgfError>
Returns a Result of id's value as Compose of SgfSimpleTexts.
fn set_simple_text_simple_text(&mut self, id: &str, value: (SgfSimpleText, SgfSimpleText)) -> &mut Self
Sets a compose of SgfSimpleTexts to property id.
fn get_number_number(&self, id: &str) -> Result<(SgfNumber, SgfNumber), SgfError>
Returns a Result of id's value as Compose of SgfNumbers.
fn set_number_number(&mut self, id: &str, value: (SgfNumber, SgfNumber)) -> &mut Self
Sets a compose of SgfNumbers to property id.
fn get_number_simple_text(&self, id: &str) -> Result<(SgfNumber, SgfSimpleText), SgfError>
Returns a Result of id's value as Compose of SgfNumber and SgfSimpleText.
fn set_number_simple_text(&mut self, id: &str, value: (SgfNumber, SgfSimpleText)) -> &mut Self
Sets a compose of SgfNumber and SgfSimpleText to property id.